How to Make a Pac-Man Ghost in Blender
Introduction
In this post, I used Blender to create a Pac-Man ghost, with a 2D image as a reference throughout the process.Making a Pac-Man ghost in Blender is a simple and useful exercise that can help you practice basic modeling skills for your own projects.
What You’ll Need
- Blender (version 3.0 or newer recommended)
- A clear 2D reference image of a Pac-Man ghost (you can search for “Pac-Man ghost PNG” or take a screenshot)
Step-by-Step Guide1. Set Up the Reference Image
- Open Blender and delete the default cube (X → Delete).
- Switch to Front Orthographic view by pressing Numpad 1.
- Add your reference image: Press Shift + A → Image → Reference, then select your Pac-Man ghost image.
- Scale and position the image so it sits nicely in the center of the viewport. You can lower its opacity in the Image properties if needed.
2. Create the Main Body
- Add a Circle: Shift + A → Mesh → Circle.
- In the bottom-left operator panel, set the number of Vertices to 32 (this gives a smoother shape).
- Scale the circle to match the width of the ghost’s body in your reference image.
- Tab into Edit Mode (Tab), select all vertices (A), and extrude upward along the Z-axis (E then Z) to give the body some height.
- Shape the bottom edge into the classic wavy “skirt” by selecting groups of vertices and moving them up and down (G then Z) to create the wave pattern.
3. Add Thickness and Smooth the Shape
- While still in Edit Mode, select all and extrude the faces slightly outward or use the Solidify modifier later for thickness.
- Add a Subdivision Surface modifier (Modifier Properties → Add Modifier → Subdivision Surface) and set the Levels to 2 for a smooth, rounded look.
- You can also right-click the object and choose Shade Smooth.
- Add two UV Spheres (Shift + A → Mesh → UV Sphere) for the white part of the eyes.
- Scale them down and position them on the upper front of the ghost.
- Add two smaller spheres (or just scale duplicates) for the black pupils and place them inside the white eyes.
- Select the eyes and pupils, then parent them to the main body (Ctrl + P → Object) so they move together when you transform the ghost.
- Select the main body and go to the Material Properties tab.
- Create a new material and choose a classic ghost color (red, pink, cyan, or orange).
- For the eyes, create a white material and a black material for the pupils.
- Optional: Add a little Emission to the body if you want a soft glowing effect.
- Check your model from different angles and refine the wave shape at the bottom if needed.
- Apply the Subdivision Surface modifier if you want to keep the geometry final.
- You can now export the model or use it in an animation/scene.
This tutorial video will be helpful for you Pacman ghost creation


