How to Make a Portal Gun from Rick and Morty in Blender 4.5 (Step-by-Step Tutorial)

Introduction

Hi guys, welcome to a new post!Today we’re diving into a fun and iconic project: modeling the Portal Gun from Rick and Morty in Blender 4.5. If you’ve ever wanted to recreate Rick’s signature weapon — the glowing green portal device that opens doorways across dimensions — this tutorial is for you. It’s a great intermediate modeling exercise that combines hard-surface techniques, clean topology, and simple materials to achieve that recognizable sci-fi look.

Why the Portal Gun is a Great Project
  • Recognizable and fun design
  • Mix of cylinders, spheres, and custom shapes
  • Excellent practice for Boolean operations, beveling, and detailing
  • Perfect for learning materials and emission (the green portal glow)
  • Looks impressive in your portfolio once rendered

           

         

         

         

    What You’ll Learn                                                                                                                        
  • Working with primitives (cylinders, UV spheres, cubes)
  • Reference image setup for accuracy
  • Edit Mode modeling techniques (extrude, inset, bevel, loop cuts)
  • Boolean operations for clean cutouts
  • Adding details like the handle grip, tubes, and portal emitter
  • Basic material setup (metal + emission for the green energy)
  • Simple lighting and rendering in Blender 4.5
  • Step-by-Step Summary                                                                                                              
  • Scene Setup
    Delete the default cube. Add a reference image of the Portal Gun (side and front views if possible). Scale and position it properly.
  • Main Body
    Start with a cylinder for the main barrel. Shape the front emitter section and the rear body using extrusions and scale.
  • Handle and Grip
    Model the angled handle using a cube or cylinder, then refine the grip details with loop cuts and bevels.
  • Details & Cutouts
    Use Boolean modifiers for the side vents, buttons, and mechanical cutouts. Clean up the topology after applying Booleans.
  • Tubes and Accessories
    Add the characteristic tubes and small mechanical parts with thinner cylinders and curves if needed.
  • Materials & Glow
    Create a metallic material for the body and an emission material (bright green) for the portal energy core.
  • Lighting & Final Render
    Set up a simple studio lighting setup, adjust camera angle, and render in Cycles or Eevee.

  • You can watch the full video tutorial here for the complete process with real-time modeling
    Tips & Common Pitfalls
  • Always apply scale and rotation (Ctrl + A) before using Booleans.
  • Keep geometry relatively low-poly while modeling, then add Subdivision Surface later if needed.
  • Use Wireframe view frequently to check topology.
  • For the green glow, combine Emission with a bit of Bloom in the render settings for that classic Rick and Morty look.
  • Don’t over-detail early — block out the main shapes first.

  • This project is a great way to practice hard-surface modeling while creating something instantly recognizable. Once finished, try posing it with a simple character hand or placing it in a sci-fi environment.I hope you enjoy modeling the Portal Gun! If you liked this tutorial, don’t forget to like the video, leave a comment, and subscribe for more Blender content. You can also support the channel and get exclusive access on Patreon, or check more models and tutorials via the Linktree.Thanks for reading — see you in the next one!
    Take care.

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