How to Make a Portal Gun from Rick and Morty in Blender 4.5 (Step-by-Step Tutorial)
Introduction
Hi guys, welcome to a new post!Today we’re diving into a fun and iconic project: modeling the Portal Gun from Rick and Morty in Blender 4.5. If you’ve ever wanted to recreate Rick’s signature weapon — the glowing green portal device that opens doorways across dimensions — this tutorial is for you. It’s a great intermediate modeling exercise that combines hard-surface techniques, clean topology, and simple materials to achieve that recognizable sci-fi look.
Why the Portal Gun is a Great ProjectRecognizable and fun design Mix of cylinders, spheres, and custom shapes Excellent practice for Boolean operations, beveling, and detailing Perfect for learning materials and emission (the green portal glow) Looks impressive in your portfolio once rendered
Working with primitives (cylinders, UV spheres, cubes) Reference image setup for accuracy Edit Mode modeling techniques (extrude, inset, bevel, loop cuts) Boolean operations for clean cutouts Adding details like the handle grip, tubes, and portal emitter Basic material setup (metal + emission for the green energy) Simple lighting and rendering in Blender 4.5
What You’ll Learn
Step-by-Step Summary Scene Setup
Delete the default cube. Add a reference image of the Portal Gun (side and front views if possible). Scale and position it properly. Main Body
Start with a cylinder for the main barrel. Shape the front emitter section and the rear body using extrusions and scale. Handle and Grip
Model the angled handle using a cube or cylinder, then refine the grip details with loop cuts and bevels. Details & Cutouts
Use Boolean modifiers for the side vents, buttons, and mechanical cutouts. Clean up the topology after applying Booleans. Tubes and Accessories
Add the characteristic tubes and small mechanical parts with thinner cylinders and curves if needed. Materials & Glow
Create a metallic material for the body and an emission material (bright green) for the portal energy core. Lighting & Final Render
Set up a simple studio lighting setup, adjust camera angle, and render in Cycles or Eevee.
Delete the default cube. Add a reference image of the Portal Gun (side and front views if possible). Scale and position it properly.
Start with a cylinder for the main barrel. Shape the front emitter section and the rear body using extrusions and scale.
Model the angled handle using a cube or cylinder, then refine the grip details with loop cuts and bevels.
Use Boolean modifiers for the side vents, buttons, and mechanical cutouts. Clean up the topology after applying Booleans.
Add the characteristic tubes and small mechanical parts with thinner cylinders and curves if needed.
Create a metallic material for the body and an emission material (bright green) for the portal energy core.
Set up a simple studio lighting setup, adjust camera angle, and render in Cycles or Eevee.
You can watch the full video tutorial here for the complete process with real-time modeling
Tips & Common PitfallsAlways apply scale and rotation (Ctrl + A) before using Booleans. Keep geometry relatively low-poly while modeling, then add Subdivision Surface later if needed. Use Wireframe view frequently to check topology. For the green glow, combine Emission with a bit of Bloom in the render settings for that classic Rick and Morty look. Don’t over-detail early — block out the main shapes first.
This project is a great way to practice hard-surface modeling while creating something instantly recognizable. Once finished, try posing it with a simple character hand or placing it in a sci-fi environment.I hope you enjoy modeling the Portal Gun! If you liked this tutorial, don’t forget to like the video, leave a comment, and subscribe for more Blender content. You can also support the channel and get exclusive access on Patreon, or check more models and tutorials via the Linktree.Thanks for reading — see you in the next one!
Take care.
Take care.




